This is a guide to my oc’s world!! I figured it would be better to explain how everything works, the social dynamics and all of that fun stuff for Teekąrp and his world!!
They’re reproduce by growing a parental feather where then the kid grows from
ོ༘₊⁺☀︎₊⁺⋆.˚𖦹 *٭ 𓆣 𖢥 𓆣٭ * 𖦹 ོ༘₊⁺☀︎₊⁺⋆.˚
Names of different classes
Nokalf: This class mainly consists of falcons, hawks, and a few other bird/avian species. They’re job in the social structure of everything is to be look outs. They are often in the ‘m!l!tary’ for long flights to other colonies in different regions. Though some of the Nokalf class never leave the colony they’re from as they are a diver hunter for larger prey for the colony.
Worc: The lower class of Avains, which mainly consists of more common species such as pigeons, crows, etc. This class is the ‘working’ class where they keep the colony functioning properly with agriculture, shops, and other industries needed for the colonies. Some Worc’s will work for a higher class than them, though this does risk execution if found out they’ve bonded with a Pregip.
Pregip: The higher class, known to be more prestigious and ‘royal’ with this class mainly consisting of smaller more domestic and colorful avians. They often have different wing placements and unique colors. They are more of a noble type which live in the higher nests of the colony.
ོ༘₊⁺☀︎₊⁺⋆.˚𖦹 *٭ 𓆣 𖢥 𓆣٭ * 𖦹 ོ༘₊⁺☀︎₊⁺⋆.˚
Where can the colonies be located?
(Nests are just homes)
Thick forests: nests are made in hollowed out trees, with the colony mainly being about foraging.
Grass lands: nests are made out of dirt and woven grass, mainly focused on agriculture and farming.
Marsh: Nests are made out of mud and water grass. More focused on fish spawning and medicine making.
Shore side: Nests are made out of see weed shoots and grass, mainly focused on fishing/ spear fishing.
Dead lands: Nests made deep underground to keep out of view and to hunt the Tafrg (tar-off) their main prey.